After clearing all five levels, obtaining all gems will open up the route to the witch’s tower. Every level ends in a boss battle against each Master of Illusion where Mickey can earn a gem, although the final two levels award a gem halfway through. There are various items that earn bonus points, increase the player’s health and grant extra tries. Mickey can also collect projectiles such as apples and marbles to throw at his opponents. Mickey’s main method of attack is to perform a ‘bounce’ whilst jumping, which can be used to defeat enemies or to bounce upwards towards higher areas. And that’s a great thing for a remake to do–to feel like a unique product while simultaneously honoring the source material. Playing a modernized version of Sega’s Castle of Illusion makes it difficult to believe that it was formerly a Genesis title. It was the first game in Sega’s long-running Illusion video game series starring Mickey and was also a part of the second wave of games initially released for the Mega Drive/Genesis which helped seal the console’s reputation within the period until the release of Sonic the Hedgehog in 1991. Complete hidden challenges to customize Mickey with classic costumes! The game follows Mickey Mouse on a quest to save Minnie Mouse from the evil witch Mizrabel. Journey across five magical worlds filled with Mizrabel’s powerful minions. We hope to meet the same amount of support in our next ventures.Castle of Illusion Free Download Repacklab We are grateful to every single one of you who have supported us over the course of these long five years. The details for those can be found in the Sound Test. The soundtrack of the hack is comprised of both original music and covers. Castle of Illusion Starring Mickey Mouse The Legend of Zelda: A Link to the Past Ghosts 'n Goblins (ARCADE), Ghouls 'n Ghosts, Super Ghouls 'n Ghosts Castlevania (Bloodlines, Rondo of Blood, Dracula X, Symphony of Night, Super ~ 4, Java) Most of it has been heavily reworked, but we still want to give credit where it is due. If you're not on the above list of people and think we forgot you, contact us!Īs a Sonic hack and a tribute to other series, we have used art from various games to represent bosses and enemies. VBL - Early draft of the final boss art cuberoot - Help regarding programming development tools ralakimus - HUD implementation and bugfixes John Tay - FDZ2 and credits music arrangement Flamewing - Ultra DMA Queue, improved Kosinski Module alghorithm Vladikcomper - Programming, improved Kosinski, Nemesis alghorithms, Advanced Error Handler These people helped us iron out bugs and imperfections during the game's development.Īlthough they have not been a permanent part of the team, their open source or direct contributions have been invaluable to the project. AURORA*FIELDS - Programming, sound driver, error handler mods, level design Trickster - Sprite art, some help with the SCZ1 background SHooTeR - General programming and programming development tools VladislavSavvateev - General programming, early splash screens, programming development tools These are the people who left the team before the project was complete. Solareyn Eylinor - Tie-in animations, cutscene supervision Yamahearted - Music composing and arranging GENATAR_i - Music composing and arranging EpsilionDubwool - Level design, writing ProjectFM - Bosses, general programming MarkeyJester - Final boss implementation, some art, general programming VAdaPEGA - Sprite art, minor SFX design Sergey ESN - Extensive sprite art contributions pixelcat - Art and level design lead, tilesets and backgrounds, sprites, animations, level layouts and gimmicks, logo and UI art, writing TheBlad768 - Programming lead, SCE game engine, bosses, general programming, level gimmicks, art rips, music ports Narcologer - Project lead, main game concept, bosses, enemies, general programming FoxConED - Red Miso Studios founder, project lead, music lead, music composing and arranging, programming, some visual design, programming development tools They are the ones who have made this game possible. These are the people who have stayed with us until the end. so try not to get fried in the first few minutes. Red Miso Studio finally opens a portal to the devil's frying pan. In that time, the game has gone from an amateur little Sonic 3 and Knuckles hack to a full-fledged game project with a development history worthy of a whole book, with lots of time dedicated to the concept, development, audio and visuals. It's time for Hellfire Saga to be released after 5 years - and that time period is quite a saga in of itself.
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